resend OnJoinedRoom() buffered data

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Hi

I have a little problem, when my players join a room they still have to load the map they are gonna play so I call PhotonNetwork.isMessageQueueRunning = false; on void OnJoinedRoom() so I dont lose any message until the scene is loaded but it seems calling it on OnJoinedRoom() is not fast enough and some messages are lost so I wonder if is there any way to resend this data upon loading the scene

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