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Hey, a few questions:
1. If I want to run a public test on a server that's behind a firewall how can I do it?
Our server has an "inner IP" (which Photon automatically works on) and an "outside IP" (which I can't open Photon to listen on) - is it possible to somehow fix this?
2. I've asked in a previous post but received no response - What is the maximum value that I can give PingIntervalMilliseconds?
3. Regarding the Photon dashboard - I never see any data on it, how can I populate it with data?
4. Are there any plans to implement HTTP tunneling on the Flash API?
5. Is it possible to see the total amount of events/operations sent?
1. If I want to run a public test on a server that's behind a firewall how can I do it?
Our server has an "inner IP" (which Photon automatically works on) and an "outside IP" (which I can't open Photon to listen on) - is it possible to somehow fix this?
2. I've asked in a previous post but received no response - What is the maximum value that I can give PingIntervalMilliseconds?
3. Regarding the Photon dashboard - I never see any data on it, how can I populate it with data?
4. Are there any plans to implement HTTP tunneling on the Flash API?
5. Is it possible to see the total amount of events/operations sent?
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Comments
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1. It must be reachable from the web, so you must configure the firewall and router to forward the ports in use and not touch them. There is no way around that.
5. On the server, yes, through the provided capabilities to let it feed the performance counter.0 -
1. See dreamora's answer. A bit of help: http://developer.exitgames.com/photonse ... llsettings
2. There is no "hard" maximum. If noone is sending anything reliable, there simply won't be a timeout. We still need to find the time to check what's happening.
3. Follow these instructions: http://developer.exitgames.com/photonserver/dashboard
4. Http tunneling is not planned.
5. Yes. The Dashboard and the Perfmon Counters are good for this. See also: http://developer.exitgames.com/photonse ... nistration0