Cached events not being [re]sent to newly/re joined actors
My problem is that events sent by the first actor are not being transmitted to the second actor who joins the room later (post events). Althought the first player didn't leave the room I was having doubts about the RoomOption.CleanupCacheOnLeave option. I'm setting it to false in OpCreateRoom with LobbyType.AsyncRandomLobby. But when I checked the saved Room options in Parse I'm always seeing DeleteCacheOnLeave set to false. Is it normal that the two keys for the same purpose have different names ? Maybe they have nothing to do with each other...RoomOption.CleanupCacheOnLeave should always be true in that type of Lobby or for all turn-based games ?