MicroTransactions and storing user data

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AzraelK
edited May 2011 in DotNet
We are working on a new multiplayer unity game with Freemium capabilities, we were wondering how does photon interact with dbase system to store user information? per example we want a user to be able to use a weapon only after it has been unlocked after he/she reaches a certain XP level or she has made a payment (we have an external system where we can receive them) how does photon interact with this, does this information has to be stored in the photon server?

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  • Boris
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    photon does not come with a persistence layer. Instead you are free to add custom business logic as needed including db access. You could use entity framework for example.
  • johanz
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    If you store this info in a mysql db, there's nothing easier. Just download a .net connector and add references.
    I am doing that for a similar system and it works just fine.