Syncing Animations Not Owned by a Client
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Hi,
Use PhotonNetwork.InstantiateSceneObject for object not owned by anyone. Create and control its position from master client.
Synchronization techniques for scene objects are same as for owned.0 -
Thanks for the reply. How do I access the master client. Would it be the script that I connect players to?0
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Сheck PhotonNetwork.isMasterClient in code. It's true on master client (makes sense only after joining room).
Master client assigned automatically and reassigned to next client when current master leaves the room.0 -
Thanks a lot! That helped me out a bunch!0