Local loopback/self send messages
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By default local client does not receive message which he sent. This can be changed using 'Receivers' option when calling OpRaiseEvent.
Client should receive the message if set itself explicitly in receivers list.0 -
But you can receive (server side) events that have 'ActorNr' fields set to your actorId like JoinEvent. I guess server side events are always broadcasted.0