Local loopback/self send messages

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Danthekilla
edited February 2015 in DotNet
If I call loadBalancingPeer.OpRaiseEvent, and do not pass in a recipient (broadcast), will local receive that data over the network?

If I call loadBalancingPeer.OpRaiseEvent, and pass in local player, will local receive that data over the network?

Comments

  • vadim
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    By default local client does not receive message which he sent. This can be changed using 'Receivers' option when calling OpRaiseEvent.
    Client should receive the message if set itself explicitly in receivers list.
  • JohnTube
    JohnTube ✭✭✭✭✭
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    But you can receive (server side) events that have 'ActorNr' fields set to your actorId like JoinEvent. I guess server side events are always broadcasted.