Subscribe issue

locus84
edited April 2015 in Photon Chat
Hi, I'm Rhee

Game Dev in Korea.

I'm using photon chat as our global chatting server.

We're having latency issue with it, so there are few things to ask.

1. How can I examine a specific channel's current subscription count before subscribe?

2. We have approx 500++ player in a channel, what is proper max player per channel?

3. Can I set max player in a specific channel? If possible, Is there any "Full Channel Exception" like errors?.

Thank you in advance!!

Comments

  • Hi, Rhee.

    1. now there is no way to check amout of users in channel
    2. there is no limitations right now
    3. no, you can't
  • Hi chvetsov!

    Thanks for the fast reply.

    Are you plan to add those features later on?

    I think having web api for getting current user count in specific channel would be very useful.

    We have to dispatch users to different channels according to it's current user count - to reduce latency issue.

    And it will be more helpful if there's a way to get the list of users. Because of Guild Channel - users might want who's up or not.

    Thank you!
  • of course, we will. we fixed current api for sometime, to make stable what we already have and to check what clients need
  • +1 for channel head count before subscribing, or at least a channel limit with error.

    Right now there is no way to funnel users away from an overfilled public channel.
  • Thank you for input