C++ runtime error setting position

I have a Photon network implementation running on Unity 3d 5b13. I can connect fine, join rooms and launch the game without problems. I can also sync through RPC and update values without problem. However as soon as I attempt to adjust the position on either of the objects with Photonview's I dump out with a C++ runtime error to the desktop. I can even duplicate the problem by going into the scene while the game is running and manually moving the character in the editor. When I do, the C++ runtime error crashes both clients. I've literally tracked down from multiple directions and have tried firing off the position changes in a variety patterns but it always crashes. Still, the demo marco/polo doesn't crash on the sample platform (different project) so it certainly seems project related... but I can't track it down.

Was hoping someone has run across this and has some ideas.

Thanks in advance.

Comments

  • So what is the error?
    Do you have any logs or other info which can help track the issue?

    Current Unity version is 4.6
    Does that version work for you?
    I did not find 5b13 on Unity site.