C++ runtime error setting position
I have a Photon network implementation running on Unity 3d 5b13. I can connect fine, join rooms and launch the game without problems. I can also sync through RPC and update values without problem. However as soon as I attempt to adjust the position on either of the objects with Photonview's I dump out with a C++ runtime error to the desktop. I can even duplicate the problem by going into the scene while the game is running and manually moving the character in the editor. When I do, the C++ runtime error crashes both clients. I've literally tracked down from multiple directions and have tried firing off the position changes in a variety patterns but it always crashes. Still, the demo marco/polo doesn't crash on the sample platform (different project) so it certainly seems project related... but I can't track it down.
Was hoping someone has run across this and has some ideas.
Thanks in advance.
Was hoping someone has run across this and has some ideas.
Thanks in advance.
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Comments
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So what is the error?
Do you have any logs or other info which can help track the issue?
Current Unity version is 4.6
Does that version work for you?
I did not find 5b13 on Unity site.0