Problem with Facebook custom authentication
I have setup the Facebook custom authentication and if i check the 'Reject all clients if not available.' option, i can't connect. It returns in the OnCustomAuthenticationFailed method, the error message 'Custom authentication service error: Offline'.
Is there a problem with the custom authentication service ?
Is there a problem with the custom authentication service ?
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Comments
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What error do you get when this fails?
Are you sure you setup the FB service on the server correctly and that the client side is doing it right, too?
I am not aware of any issue.0 -
Hello,
since when do you have this problem? Has this become an issue recently, has it worked before?
Which Photon Cloud region do you use?0 -
I just found out that i can connect with tcp but not with udp.
I entered my facebook app's AppID and Secret in the photon facebook provider page and my photon application id in the unity PhotonServerSettings file. I use photon cloud, us or eu, udp.
Like i said, the OnCustomAuthenticationFailed(string debugMessage) method is called with the
"Custom authentication service error: Offline" string.
I think it was working before, maybe i was using tcp at that time, not sure.
I use the following code to connect from the unity editor, where the FB class is from the facebook unity sdk.
PhotonNetwork.AuthValues = new AuthenticationValues();
PhotonNetwork.AuthValues.AuthType = CustomAuthenticationType.Facebook;
PhotonNetwork.AuthValues.SetAuthParameters(FB.UserId, FB.AccessToken);
PhotonNetwork.ConnectUsingSettings("1.0");0 -
Thanks for the additional information. There have not been any changes to the EU / US Cloud recently, so I'm not aware of anything on "our" side that might cause this.
On the server-side, the custom authentication code is the same for UDP or TCP, so that should definitely not make a difference. But we'll have a look at that and run some tests.
Thanks for sharing your findings so far!0