Notify clients in concrete room from custom app server

Alexander8
edited October 2014 in DotNet
Good day!

Please help me to resolve my issue.
I heave following working schema:
1) unity3d clients which communicate with each other using Photon cloud server.
Also unity3d clients communicate with my standalone app server.
2) website which communicates with the same standalone app server as above

My case is:
1) several unity clients connected and joined to some room
2) user opens website and performs some action
3) I need to send a message to all unity3d clients in that room (I know that room name at this point)

How can I achieve this?
Or, generally speaking, how can I send notifications to unity3d clients from my app server using Photon?
I need an ability to send messages to different rooms.

Thank you!

Comments

  • Hi,

    You can broadcast event from your app server and handle it in PUN client using EventCallback delegate added to PhotonNetwork.OnEventCall