Unity3d Parkour Wallrun

How would I do a wall run?

I don't think I need an exact code, just basically how I would do it.

:)

Comments

  • Hi JakobxRasmussen.

    I believe you will get good answer faster on Unity engine forum. This forum more about network code.
  • I have tried there, and I didn't get any replies at all!
    It is really hard, at least I find it hard! To do the wall run part! So I asked here after Unity3d engine forum.
  • Ro0bRo0b
    edited July 2015
    Some semi pseudo code:

    Animator PlayerAnimator;

    Awake()
    {
    CharacterController controller = GetComponent();
    PlayerAnimator = GetComponent();
    }
    update()
    {
    if (controller.collisionFlags == CollisionFlags.Sides && !controller.grounded)
    {
    PlayerAnimator.SetBool("IsWallRunning",True);
    }
    else PlayerAnimator.SetBool("IsWallRunning",False);
    }

    Then you need to get into mecanim and setup a parameter and put it as a condition to the animation to be triggered. To get to this, you need to make a transition between the animation when your character is "in air" and the "wallrun" animation, click on that arrow. There's the condition field.

    edit: Oh, Christoph ported the whole entries of the old forum >< Sorry, didn't read the last post date...maybe it's helpful anyways.

    edit2: Hey, at least I got a badge out of it o.0
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