jerky movements near camera

Options
Hello,

I have networking working great, but the closer the object is the more jerky the object. Far away it is really smooth. I am not understanding why it jerks closer to the camera. Maybe it is jerky far away, but you can't see it because it is further away?

I am using Vector3Lerp for rigidbody.position and rigidbody.velocity.

Anyone else encounter this? It is a small jerk, but I want it smooth.

Thanks

Comments

  • vadim
    Options
    Hi,

    Which interpolation method do you use? DemoSynchronization has samples for 4 different methods. Did you follow one of them? Are these samples run smoothly for you?