jerky movements near camera
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Hello,
I have networking working great, but the closer the object is the more jerky the object. Far away it is really smooth. I am not understanding why it jerks closer to the camera. Maybe it is jerky far away, but you can't see it because it is further away?
I am using Vector3Lerp for rigidbody.position and rigidbody.velocity.
Anyone else encounter this? It is a small jerk, but I want it smooth.
Thanks
I have networking working great, but the closer the object is the more jerky the object. Far away it is really smooth. I am not understanding why it jerks closer to the camera. Maybe it is jerky far away, but you can't see it because it is further away?
I am using Vector3Lerp for rigidbody.position and rigidbody.velocity.
Anyone else encounter this? It is a small jerk, but I want it smooth.
Thanks
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Comments
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Hi,
Which interpolation method do you use? DemoSynchronization has samples for 4 different methods. Did you follow one of them? Are these samples run smoothly for you?0