Help please with Photon Chat!
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Hi! and sorry for making this noob question, Im more an artist than a developer, and I am having real issues
setting the chat system onto my game.
I have the example Photon chat for unity but I cannot identify the exact line of code that writes the message
of the input to the label of the chat room to everyone, can someone help me?
this is what I got until no:
setting the chat system onto my game.
I have the example Photon chat for unity but I cannot identify the exact line of code that writes the message
of the input to the label of the chat room to everyone, can someone help me?
this is what I got until no:
using System; using System.Collections.Generic; using ExitGames.Client.Photon.Chat; using UnityEngine; public class Chat : MonoBehaviour, IChatClientListener { public string ChatAppId; public ChatClient chatClient; private ChatChannel selectedChannel; public string[] channelsToJoin; private string selectedChannelName; private string chat = ""; private string inputLine = ""; private Rect GUIRect = (new Rect(0,0,Screen.width/2,Screen.height/2)); // Use this for initialization public void Start () { Application.runInBackground = true; chatClient = new ChatClient(this); chatClient.Connect(ChatAppId, "1.0", "Mauri", null); chatClient.Subscribe(channelsToJoin); } public void Update() { if (this.chatClient != null) { this.chatClient.Service(); // make sure to call this regularly! it limits effort internally, so calling often is ok! } } void OnGUI() { GUILayout.BeginArea(GUIRect); GUILayout.FlexibleSpace(); GUILayout.Label(chat); inputLine = GUILayout.TextField(inputLine); GUILayout.EndArea(); if (this.chatClient.State != ChatState.ConnectedToFrontEnd) { chat = "Connecting..."; } } public void OnApplicationQuit() { if (this.chatClient != null) { this.chatClient.Disconnect(); } } public void OnConnected() { chat = "Online"; } public void OnDisconnected() { chat = "You got disconnected from chat..."; } public void OnChatStateChange(ChatState state) { // use OnConnected() and OnDisconnected() // this method might become more useful in the future, when more complex states are being used. } public void OnSubscribed(string[] channels, bool[] results) { chatClient.PublishMessage("General", "hi"); } public void OnUnsubscribed(string[] channels) { } public void OnGetMessages(string channelName, string[] senders, object[] messages) { } public void OnPrivateMessage(string sender, object message, string channelName) { // as the ChatClient is buffering the messages for you, this GUI doesn't need to do anything here // you also get messages that you sent yourself. in that case, the channelName is determinded by the target of your msg } public void OnStatusUpdate(string user, int status, bool gotMessage, object message) { } }
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Comments
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The ChatClient has a list of channels. Per channel, it can get the messages.
The demo should be using this, so I am not copying code here. Please have another look.0