Authentication ticket expired
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Hello.
I met the following bug today.
viewtopic.php?f=17&t=4941
Is this really solved?
My code is very simple. Connect and CreateRoom only.
Log:
Authentication failed: 'Authentication ticket expired' Code: 32753
UnityEngine.Debug:LogError(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Plugins/PhotonNetwork/NetworkingPeer.cs:1059)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Plugins/PhotonNetwork/PhotonHandler.cs:83)
I use the photon cloud and PUN, in Japan region.
I met the following bug today.
viewtopic.php?f=17&t=4941
Is this really solved?
My code is very simple. Connect and CreateRoom only.
Log:
Authentication failed: 'Authentication ticket expired' Code: 32753
UnityEngine.Debug:LogError(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Plugins/PhotonNetwork/NetworkingPeer.cs:1059)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Plugins/PhotonNetwork/PhotonHandler.cs:83)
I use the photon cloud and PUN, in Japan region.
0
Comments
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On one of our Japanese servers, the system time was mixed up after a reboot. This was corrected asap by Nicole.
We look into how this happened and how to avoid the issue.0 -
Thunk you very much
I think it's not good to disconnect without calling OnConnectionFail() if this error occured. So I wandered for a while.
I recommend to handle this error in PUN.0