Can't execute Disconnect() while not connected
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Hello again,
In my game I have an option to not connect and play without Photon although the PhotonViewers still exist. When I stop the game playing in the editor I get this warning
It's not breaking anything, and it couldn't since the app is closing. But I thought to report it.
In my game I have an option to not connect and play without Photon although the PhotonViewers still exist. When I stop the game playing in the editor I get this warning
Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated UnityEngine.Debug:LogWarning(Object) NetworkingPeer:Disconnect() (at Assets/External/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:388) PhotonNetwork:Disconnect() (at Assets/External/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs:1247) PhotonHandler:OnApplicationQuit() (at Assets/External/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:56)
It's not breaking anything, and it couldn't since the app is closing. But I thought to report it.
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Comments
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I assume you are in offline mode?
I will take a look. I thought I fixed some message like that for offline mode in PUN 1.26 (latest version currently).0