Question about MMO demo and planning
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One question about the MMO Demo:
1. Where is the client grabbing and sending its position and rotation off to the server in that demo? I'm just trying to decipher this thing. ;o
One more thing...I'm having problems planning all this stuff out. It's massive...alot of stuff to consider. What methods did you guys use to plan out the MMO demo, for example. :ugeek: I guess what I'm asking is, what are some good software development techniques for this line of work?
1. Where is the client grabbing and sending its position and rotation off to the server in that demo? I'm just trying to decipher this thing. ;o
One more thing...I'm having problems planning all this stuff out. It's massive...alot of stuff to consider. What methods did you guys use to plan out the MMO demo, for example. :ugeek: I guess what I'm asking is, what are some good software development techniques for this line of work?
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Comments
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it's a modified unity island demo, project \Mmo\Photon.MmoDemo.Client.UnityIsland
follow the instructions found in the readme.txt in this folder.0