Question about MMO demo and planning

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Amaz1ng
edited April 2011 in DotNet
One question about the MMO Demo:

1. Where is the client grabbing and sending its position and rotation off to the server in that demo? I'm just trying to decipher this thing. ;o

One more thing...I'm having problems planning all this stuff out. It's massive...alot of stuff to consider. What methods did you guys use to plan out the MMO demo, for example. :ugeek: I guess what I'm asking is, what are some good software development techniques for this line of work?

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  • Boris
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    it's a modified unity island demo, project \Mmo\Photon.MmoDemo.Client.UnityIsland
    follow the instructions found in the readme.txt in this folder.