Generate terrain client side
ok atm the terrian is generated by doing this
1- find object with tag player
2- pos = posisiton of the object
3- terrain generates around that pos
so how do i make that client side becuase atm it only works for the first player connected and the rest will have to follow the first player connected
ps i cant give code as i am using terravol from the asset store
1- find object with tag player
2- pos = posisiton of the object
3- terrain generates around that pos
so how do i make that client side becuase atm it only works for the first player connected and the rest will have to follow the first player connected
ps i cant give code as i am using terravol from the asset store
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Comments
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Hi,
You wrote to PUN forum.
Please ask only PUN related questions here.0 -
this is a pun question as i am using pun.....0
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anyone know how to do this?0
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Is Terravol generating terrain from a seed value?
You basically have to make sure networked players know the initialization values for terrain generation for their position. Then you can generate it on any client.0