surprising Crossdomain issue

edited April 2011 in Photon Server
After testing network play throughout day successfully from two unity clients running from the same computer. Eventually the Server claims to not be able to find a valid crossdomain. Not sure what happens as nothing changed on my end? Has this been a problem form anyone else?

Security Exception (check policy file): System.Security.SecurityException: Unable to connect, as no valid crossdomain policy was found
at System.Net.Sockets.Socket.Connect_internal (IntPtr sock, System.Net.SocketAddress sa, System.Int32& error, Boolean requireSocketPolicyFile) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, Int32 port) [0x00000] in <filename unknown>:0
at ExitGames.Client.Photon.NConnect.StartConnection () [0x00000] in <filename unknown>:0
at ExitGames.Client.Photon.EnetPeer.Connect (System.String ipport, System.String appID) [0x00000] in <filename unknown>:0
at ExitGames.Client.Photon.PhotonPeer.Connect (System.String serverAddress, System.String appID) [0x00000] in <filename unknown>:0
at Eppy.Networked.NetworkedGame.Connect () [0x00079] in /Users/daver/Desktop/Current


  • Is this client running on the same machine as the server, too? If not, check the firewall settings. Did you change the client's server address maybe accidentally in the client? Also take a look at the server's logs.