Indestructible - how to

Hi guys,

I am newbie from a Photon point of view.

I was watching the Indestructible gameplay video which was built using Photon servers. Very impressive and the ratings are all amazing.
https://www.youtube.com/watch?v=vq1AGG-Lcv4

Can somebody please share their thoughts on how to build the real-time aspects of such a game using Photon.

My iOS game built using Unity requires similar such experience:
> User joins a room.
> 5 Players in a room
> Players are attacking each other
> Want a (Photon server of some kind) that can broadcast each players' co-ordinates & actions to everyone, so that the players can be rendered on each device.

What kind of a [Photon Server] will I need to deploy this type of experience?
Any insights would be greatly appreciated.

Thanks,
-Anil

Comments

  • Afaik, Indestructible runs on the Photon Cloud, so you don't really need to manage any servers yourself. It's a service especially for Photon clients!
    If you want to host yourself, use the Photon Server SDK and rent a windows machine. You can get Photon Server running in 5 minutes.

    Matchmaking is really simple with Photon, too, so you should be able to experiment with in-game synchronization and actions soon.
    I'd say: Get the Photon Unity Networking (PUN) package and try the demos and then do the Marco Polo tutorial.