can we skip roomlist being pushed to client

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for my game, it may be possible that it has thousand of rooms. I don't need any room list for my current game. Is there any way to stop the roomlist being pushed to the client? Otherwise, whenever the user join the lobby, it need a lot of network traffic which is not necessary or even may hang up the app.

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  • Tobias
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    Yes, actually, we would prefer you to skip joining the lobby (and getting the list due to that).
    Before you connect, set:
    PhotonNetwork.autoJoinLobby = false.

    When it's false, the callback you get when you are connected to Photon is: OnConnectedToMaster()

    Why do you have so many open rooms?