pun with my own self-host server

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1>Can I use photon unity networking with my own self-host server?
client is using unity3d+pun, server is use photon server(not photon cloud).
how to set this kind server, is it exactly same to photon custom server? if there are any tutorial?
2>Our studio select unity3d(ios and android pro)with pun free develop mobile networking game,
is there still have some limitation or some functionality we can not use?
Thanks...

Comments

  • Tobias
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    Yes you can use the standalone server and host it. You can also modify it with the SDK.
    There are a few differences and features that are not yet in the Server SDK: Friend Finding, separation of players by Game Version. Everything room/game-related should work though.

    The limitation is the bandwidth and speed of those devices but we have good experiences with both and things usually work out nicely without doing too much fine tuning.
  • hiramtan
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    Thanks for your replying....I also want to know if there are some tutorial of pun+ self-host server.
  • Tobias
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    No, sorry. There are no explicit tutorials for PUN and the Photon Server.
    There is some help to get the server started:
    http://doc.exitgames.com/en/onpremise/c ... er-in-5min

    And aside from that, PUN is just a lot more stuff on top of the LoadBalancing API, so you can read anything in the docs pages about Photon Server and Photon Realtime, too.
    But no specific stuff.
  • Thanks for your reply....