crash
I am enabling TCP simply using the LoadBalancing::Client constructor
can you help as with this crash, please?
i use version 3.2.5.3
Hardware Model: iPad2,1 Date/Time: 2014-05-06 13:23:37.099 +0300 OS Version: iOS 6.1.3 (10B329) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x001477ad Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 GameX 0x001375d2 unsigned char* ExitGames::Common::MemoryManagement::allocateArray<unsigned char>(unsigned long) + 18 1 GameX 0x00147c18 ExitGames::Photon::Internal::TConnect::recvBuffer(unsigned char**, int*) + 236 2 GameX 0x0014738c ExitGames::Photon::Internal::PhotonConnect::service() + 244 3 GameX 0x001480aa ExitGames::Photon::Internal::TPeer::serviceBasic() + 6 4 GameX 0x00145eb2 ExitGames::Photon::Internal::PeerBase::service(bool) + 14 5 GameX 0x00120166 NetworkLogic::run() (NetworkLogic.cpp:302) 6 GameX 0x000f6af2 cPhotonCloudMessaging::update(float const&) (photon_cloud_messaging.cpp:119)
can you help as with this crash, please?
i use version 3.2.5.3
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Comments
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Hi AAR.
How big are the messages with which this is happening? If this is only happening with message sizes above at least 100kb then this is a known bug that will be fixed in one of the next releases. For the time being as a workaround you you could just split your messages into smaller parts.
If it is also happening for smaller messages, then it has to e some other issue and in that case I would like to ask you for a self contained reproduction case so that we can track down that problem.0 -
messages not more than 500b
we investigate that crash occur only on iPad 2 with iOS 6.1.3
on iPad 3 (iOS 7.0.4, iOS 6.1.3), iPad 2 (iOS 7.0.4), iphone 5 (iOS 6.1.4) everything ok
crash occurs in random places - for example, then joining room0 -
Does it also happen with the demo within the Photon client SDK or only with your game code?0