effects of Hashtable in performance.

I was wondering about the performance of my game ...

the question is whether to use many (about 10) "Hashtable" this greatly would affect the performance of the game when having 8 or more player in a room ..?

since I use it to send information on each player and the room .. (Kills, Deaths, Xp, Heat-Shots, etc ...)

that's my simple question, would appreciate your response, thank you ..!

Comments

  • It depends on how much data and how frequently you synchronize.
    Try sync as little data as possible. Also using of short keys for hashtables makes sense.
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