Instantiated prefab destroyed on disconnect.
When player disconnected from room, all of objects instantiated by that player destroed immediately at all clients, even at master. Do I need to write server-side code, able to check connected players trying to instantiate something and instantiate those objects by itself?
Thanks for any help.
P. S. - sorry for my english, it's not my native language.
Thanks for any help.
P. S. - sorry for my english, it's not my native language.
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