PhotonNetwork.Destroy only working on one Client
Hey! I am trying to use PhotonNetwork.Destroy, but for some odd reason it's not quite working as I would expect. I am trying to get the MasterClient to destroy the object over the network (which is instantiated, of course) but it only seems to work on the MasterClients game as well, instead of destroying it for all players. It would be amazing if someone could help me with this issue. Thank you in advance!