/// Network-Destroy all GameObjects, PhotonViews and their RPCs of this player (by ID). Can only be called on local player (for "self") or Master Client (for anyone).
/// Destroying a networked GameObject includes:
/// - Removal of the Instantiate call from the server's room buffer.
/// - Removing RPCs buffered for PhotonViews that got created indirectly with the PhotonNetwork.Instantiate call.
/// - Sending a message to other clients to remove the GameObject also (affected by network lag).
/// Destroying networked objects works only if they got created with PhotonNetwork.Instantiate().
/// Objects loaded with a scene are ignored, no matter if they have PhotonView components.
/// <returns>Nothing. Check error debug log for any issues.</returns>