Stuck on Joining

edited January 2014 in Native

We are running tests for our game, and occasionally the client gets stuck on JOINING.
There's no report following from the server (e.g: a new state update), no error received, etc, and no disconnection.

The client just sits there waiting for a response, with nothing else being received.

What can be the reason for this ? i assume the client should always handle these scenarios gracefully.

One theory we've considered was that there's an existing game room with the properties that are required to be joined, but this room has 0 players in it. The issue might be some weird race condition between joining a soon-to-be destroyed room and a client that attempts to join it.

We have no hard data to support that this is the case, therefore requiring assistance from your end.



  • Hi,
    Look at my post: viewtopic.php?f=8&t=4142
    May be you encountered problem#1) Connecting closed room
  • Hi lior.

    This may be related to the issue described in viewtopic.php?f=8&t=4132.

    Could you please verify, if this is only happening when rejoining shortly after disconnections or also in other scenarios?
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