Sending object over RPC

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Hi there, Im working on a game, and i have a problem. To explain this better. Here's a picture .23mmx3c.jpg

How can I send message to other players with information. ,,That player spawned cube at position, with rotation", and then be able to spawn it on other client(so we can see it) with p1 informations( position, rotation)?
[code2=javascript]if(Input.GetMouseButtonDown(0) && photonView.isMine){
var instance : Rigidbody = Instantiate(bullet, bulletSpawnPosition.position, transform.rotation) as Rigidbody;
var fwd : Vector3 = bulletSpawnPosition.TransformDirection(Vector3.forward);
instance.AddForce(fwd * power);
Destroy(instance.gameObject, 25);[/code2]
For example: FPS game, where you can see other player throwing grenade.

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