Joining after match has started

what did i have to do to fix the problem with joining an game wich has already started ?


  • I'm not aware of a problem with joining games that are in use.
    What problem do you see?
  • If you don't want people to be able to join games that are already running, then set the rooms isOpen property to false as soon as no one should join anymore.
  • Normaly Photon.Instantiate is saved or not ? So if i spawn an object and then join with another client i can see this spawned object right ?
    So by me its not working or did i have to make more things to make it working ? Pls help :/
  • You might want to take a look at the Marco Polo Tutorial. It shows how to setup a prefab to be instantiated with PhotonNetworking: ... o_Tutorial
    Essential pieces: Have a PhotonView on the prefab and use PhotonNetwork.Instantiate, not the one from Unity.