MMO-Demo example in C++?
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At the moment, we don't plan to port them, sorry.
Most of us are more geared towards C# and for examples it's relatively clear (no pointer stuff) and the application logic is written in C# anyways.
I hope you can cope with the DotNet example? If you've got questions on it, let us know.
Being nosy: What sort of client side technology / engine are you using?0 -
Do not worry, it's easy to translate from C# to C++
We are using Trinigy's Vision engine (http://www.trinigy.net).
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I'm glad to hear you don't mind using the managed code demos.
Vision Engine? Impressive. A very powerful, professional engine.
Looking forward to see something of your game0 -
Should be relatively easy to implement with Trinigy
Had the joy to work with Trinigy and Net Dog in the past and its definitely one of those fields where its more a joy then a fight for your life0 -
Too bad, I am also waiting for a direct translation to C++. It would be a fairly easy task to convert it from C#, though a native C++ module would suffice. Though, with Trinigy, it would be like a walk in the park as their field is already pretty much packed. I hope to see this expansion in the near future. Please keep us posted. Thanks!0