Players are remain in room and on map after disconnecting

Hello!
We use PUN.
We encounter the situation (it occurs rarely) in our FPS deathmatch app when some players remains "live" in room even after all players (including this "undead" players) disconnecting.
We are sure that this "undead" players were disconnected from the room.
We have in our app a list of rooms with label with number of players connected to them.
We can see room with one player that was created for example two days ago, and which was left by all players.
If we enter (connect) to this room, we can see a "static" (unmoving) player (which as we can see by his skin is the one of players from game).

We create players with PhotonNetwork.Instantiate, and we expect that when player disconnects, it is destroy by PUN.

Why this can happen?
How should we fix this?

Thank you!

Comments

  • This seems to be a server-side issue. As it's rare, it's still not reproduced by us but we already look into it.

    You are not doing anything wrong and can expect this to be fixed asap by us.
    Sorry for the inconvenience at the moment.
  • Thank you
    We will be waiting for fixes