Photon Network Connectivity Issue
Hi,
I used the Demo's given in the asset store(Photon Unity Network) and build for Windows Phone 8.
When i tried to implement this demo concept into my project will shows an error like this.
Cannot send op: 227 Not connected. PeerState: Disconnected
UnityEngine.Debug:LogError(Object)
PhotonHandler:DebugReturn(DebugLevel, String) (at Assets/Plugins/PhotonNetwork/PhotonHandler.cs:170)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Plugins/PhotonNetwork/NetworkingPeer.cs:802)
ExitGames.Client.Photon.EnetPeer:EnqueueOperation(Dictionary`2, Byte, Boolean, Byte, Boolean, EgMessageType)
ExitGames.Client.Photon.PeerBase:EnqueueOperation(Dictionary`2, Byte, Boolean, Byte, Boolean)
ExitGames.Client.Photon.PhotonPeer:OpCustom(Byte, Dictionary`2, Boolean, Byte)
ExitGames.Client.Photon.PhotonPeer:OpCustom(Byte, Dictionary`2, Boolean)
I can't able to proceed. Can anyone from the Developer side help to solve this issue.? :?:
I used the Demo's given in the asset store(Photon Unity Network) and build for Windows Phone 8.
When i tried to implement this demo concept into my project will shows an error like this.
Cannot send op: 227 Not connected. PeerState: Disconnected
UnityEngine.Debug:LogError(Object)
PhotonHandler:DebugReturn(DebugLevel, String) (at Assets/Plugins/PhotonNetwork/PhotonHandler.cs:170)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Plugins/PhotonNetwork/NetworkingPeer.cs:802)
ExitGames.Client.Photon.EnetPeer:EnqueueOperation(Dictionary`2, Byte, Boolean, Byte, Boolean, EgMessageType)
ExitGames.Client.Photon.PeerBase:EnqueueOperation(Dictionary`2, Byte, Boolean, Byte, Boolean)
ExitGames.Client.Photon.PhotonPeer:OpCustom(Byte, Dictionary`2, Boolean, Byte)
ExitGames.Client.Photon.PhotonPeer:OpCustom(Byte, Dictionary`2, Boolean)
I can't able to proceed. Can anyone from the Developer side help to solve this issue.? :?:
0
Comments
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"Cannot send op: 227 Not connected." means you are not connected and thus are not able to send operations to any server yet.
Please follow the Marco Polo Tutorial to learn how to connect and the workflow in general:
http://doc.exitgames.com/photon-cloud/M ... o_Tutorial0