Connection Limit Reached, Peer will disconnect
I am running the trial version. I am evaluating Photon.
I have the server up and running on one machine. When I run the Test Client from the sysicon, DOS box comes up and starts up the 25 games with 4 clients. About a minute after the 25th game is started, I receive the following in the logs:
Connection Limit Reached, Peer will disconnect after handshake completes
In the DOS box, I have the following error message:
onPeerStatusCallback - unexpected return code Disconnect
TimeoutDisconnect
I have a number of these entries. This is running on an XP machine (P3, 256mb ram <- seeing how low I can go before the program fails to operate)
I am wondering what these messages mean.
Side note: I am running the server and the test clients on a Win7 machine (i7 920, 6gb ram) with no issues.
I have the server up and running on one machine. When I run the Test Client from the sysicon, DOS box comes up and starts up the 25 games with 4 clients. About a minute after the 25th game is started, I receive the following in the logs:
Connection Limit Reached, Peer will disconnect after handshake completes
In the DOS box, I have the following error message:
onPeerStatusCallback - unexpected return code Disconnect
TimeoutDisconnect
I have a number of these entries. This is running on an XP machine (P3, 256mb ram <- seeing how low I can go before the program fails to operate)
I am wondering what these messages mean.
Side note: I am running the server and the test clients on a Win7 machine (i7 920, 6gb ram) with no issues.
0
Comments
for more than that you must buy the real licenses
if there happen to be timeouts and attempts to reconnect during the timeout there will be more than 100 users connected during that time, thus the newly connected one is kicked out again under the 100CCU license
It seems that I am following you everywhere. First on RealmCrafter, then Unity, now here
The Stardust Demo does not much in terms of handling a disconnect, so it only has this printout, but clients can differentiate between a timeout disconnect and a disconnect due to the user limit (in DotNet StatusCode: DisconnectByServerUserLimit = 1042).
If you want to test with more users, you can download a trial license which has no concurrent user limitation. It's valid for 30 days (if you truly need more time, let us know).