Controlling jitter (roundTripVariance) in NDK library
edited November 2013
In the .NET library one can control certain properties through the NetworkSimulationSet (jitter for example).
Can the same be controlled in the NDK library?
Specifically we'd like to simulate latency and jitter.
Sorry, the network simulation feature isn't implemented in the native clients, yet. It's on the todo list, but I can't give any estimation as of now, when it will be released. Does your game also support iOS or only Android? In the case that it also targets iOS you could for now use the network link conditioner by Apple that's built into the iOS on device development options.
Thanks for sharing.