Server side physics?

edited January 2011 in Photon Server
I am looking at multiple different server solutions to go with a Unity3D project I am developing and one requirement is being able to do rudimentary server side physx simulations, for things like bullet collisions and triggers. I am wondering, since Photon supports C++, is there any reason I could not include the physX SDK with the server? Has anyone ever done this before with success?


  • There is no C++ support, all scripting is in C# / .NET exclusively, C++ is only used for the socket server and unaccessable to you

    The potentially furthest developped .NET wrapper for a physics library might be ODE.NET from 2009