Photon Unity Networking - Cloud region to select

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Hello, I was wondering if I have to worry about which cloud region to use if Photon is active when deploying my game. If so, can anyone point me to a documentation or what are the steps to assure that each user will have it's closest cloud region available for playing online ? Or is this at all necessary ?

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  • Tobias
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    You can use either or all of the available regions.
    It's up to you if you want your users to pick a region which is close-by or if you ping the servers and pick the fastest one. Or if you pick the region in any other way.

    PUN has a method PhotonNetwork.ConnectToBestCloudServer(version), which does the pinging in background but pinging does not work in Unity on all platforms and results might not be 100% accurate.

    Keep in mind: While using more regions for better ping, they also separate the user-base into distinct groups. We don't match users across them, so until there are many players, matchmaking will take more time.