Could not resolve host ...
Hello,
I am trying to implement the PUN into my game. I just have done a basic connect/roomJoin/insideRoom interface and I am facing a big problem:
On Unity editor everything seems to work properly but when I build for Android platform (I didn't try on IOS yet but I think I'd have the same problem) and try to "PhotonNetwork.ConnectUsingSettings("1.0");" I get few logs saying that "Could not resolve host: app-eu.exitgamescloud.com" , "Could not resolve host: app-us.exitgamescloud.com" (etc...for all servers that are being pinged).
I mention that I am connected to internet and my appID is set properly.
Anyone had this issue?
What can the reason for this?
Please help me soon!
I am trying to implement the PUN into my game. I just have done a basic connect/roomJoin/insideRoom interface and I am facing a big problem:
On Unity editor everything seems to work properly but when I build for Android platform (I didn't try on IOS yet but I think I'd have the same problem) and try to "PhotonNetwork.ConnectUsingSettings("1.0");" I get few logs saying that "Could not resolve host: app-eu.exitgamescloud.com" , "Could not resolve host: app-us.exitgamescloud.com" (etc...for all servers that are being pinged).
I mention that I am connected to internet and my appID is set properly.
Anyone had this issue?
What can the reason for this?
Please help me soon!
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Comments
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If your client is setup properly, DNS should not be an issue. I ran some demo on my device today and it went smoothly.
It must be some kind of configuration issue. Maybe you need to set export settings to use network?0 -
I had this problem on iOS when I had my stripping level set too high in the Unity Player Settings under Optimization. Try reducing it until it works.0
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Ah, ok, that's unfortunate.
I was told (by someone at Unity) to use "byte code stripping" for iOS and usually stick to that.
Are the other levels much more effective to reduce size?0