New Online Game Development with Unity

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Hello,
We are starting out to develop an online game where users will connect and play against each other. The logic is such that the game needs to run on a server and presents a customized screen for every player connecting to it. For this Solution are we better off with Photon Cloud or Photon Server ?

Thanks

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  • Tobias
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    Photon Cloud can't be customized in that way, most likely. Running server logic, so far also requires you to run Photon on some servers you rent / host.
    The Photon SDK is a good basis though, as the framework supports room based games and can be extended in C#.