New Online Game Development with Unity

We are starting out to develop an online game where users will connect and play against each other. The logic is such that the game needs to run on a server and presents a customized screen for every player connecting to it. For this Solution are we better off with Photon Cloud or Photon Server ?



  • Photon Cloud can't be customized in that way, most likely. Running server logic, so far also requires you to run Photon on some servers you rent / host.
    The Photon SDK is a good basis though, as the framework supports room based games and can be extended in C#.