Unity3d XBox 360 API

Hi there. My company has made a few games with the Unity Engine for iOS and Facebook Web Player. We're starting to branch out and making a console game shortly. I was wondering if the Photon Client is supported in working inside a Unity Environment being built to Xbox 360?


  • We don't have the dev kits to prove it but it should work, unless Xbox limits the API even more than mobiles do.
    If you are OK to cooperate on this, we are interested in making the export work.
    We would need to know more about your project. Timing and in best case a bit about it's scope.
    A first step would be to try PUN on the xbox build and check for errors.

    Both, project info and initial errors could be mailed to [email protected].
    Sorry for the late reply.