Starting with marco polo example. Basic question.


Just starting with photon networking engine. After reading all the tuts there's something that I don't see clear yet. For example in a pong game wich clients own the ball and make it sincronize the other clients for example in a pong 4 player game?. Don't have clear how would an NPC position, etc.. be shared across the network. One option would be to have the ball in pong run in every client but I think this will result in diferent behaviours in the different connected clients after sometime.

Could anybody clear this a bit? Thanks in advance.