Syncing depends of Master Client?

Hello! I have a question: now we have new feature like syncing clients eacht other, but what'll happen if master client leave the game?
I mean, we have some time in a game, when the time = 0 , we could change map, doing something,etc...but if the master client leave the game, so, can we syncing the time, loading new scene?
Thank you!

Comments

  • When the master leaves, another one is assigned to be the master.
    If you handle the logic properly, which means using the Properties (player but especially room), it will not be a problem that a master leaves as the property are maintained by photon, not the master.
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