Getting the game map from the lobby with Photon Cloud?

Hi Tobias et al.,

Using Photon Cloud to develop my game, its really great!

I want to extend the lobby so that my players can see which map is being played. Is there a way I can set up the map info to get that information in the lobby? Like as an extra room parameter? Or can I make a call to the master client if I put the current map info there?

Edit: I looked through the documentation some more, it looks like the PhotonNetwork.CreateRoom has some overloads for this. I'm storing my game maps in an enumeration called GameMap, could you advise about using this method with that?