Error 1225

I know this isn't all code that is/should be supported from Exit Games. I am having an issue of Sub Servers being rejected from the Master Server. The log below is from the Sub Server. During the initial setup it tries to reach out to the Master Server. The Master Server shows no sign of an incomming connection.

Everything is hosted on my local machine and no firewall is currently turned on. I tried following methods to find where things are failing but I am at a loss. Any suggestions?

EDIT: If you need any further information feel free to ask.

SubServer Log:
2012-12-26 15:19:58,741 [1] DEBUG Server2Server.SubServer.SubServer [(null)] - Attempting to Connect Sub Server: Login to Master Server
2012-12-26 15:19:58,789 [1] DEBUG Server2Server.SubServer.SubServer [(null)] - Connecting to master at
2012-12-26 15:19:58,793 [1] INFO Photon.SocketServer.ApplicationBase [(null)] - Application start: AppId=Login; AppPath=C:\Users\games\Desktop\Server2Server\deploy\Server2Server, Type=Server2Server.SubServer.LoginServer
2012-12-26 15:19:59,794 [15] ERROR Server2Server.SubServer.SubServer [(null)] - Master connection failed with error 1225: The remote computer refused the network connection.
2012-12-26 15:19:59,795 [15] ERROR Server2Server.SubServer.SubServer [(null)] - Reconnect To Master
2012-12-26 15:20:09,806 [18] DEBUG Server2Server.SubServer.SubServer [(null)] - Reconnecting to master at

Master Server Log:
2012-12-26 15:19:58,983 [1] DEBUG Server2Server.MasterServer.MasterServer [(null)] - Calling Setup() on Master Server
2012-12-26 15:19:59,017 [1] INFO Photon.SocketServer.ApplicationBase [(null)] - Application start: AppId=Master; AppPath=C:\Users\games\Desktop\Server2Server\deploy\Server2Server, Type=Server2Server.MasterServer.MasterServer
2012-12-26 15:20:16,040 [1] INFO Photon.SocketServer.ApplicationBase [(null)] - Application is stopping: AppId=Master