Photon Transform View Rotation Sync Issue

Hi there,

just a quick question here.

I use a photon transform view to sync players rotation over the network.

Now as long as the the ping of (let say) two players is quite low (<50) the rotation sync works as expected.

But I just tested the build with a friend from the US (I'm based in germany) and he connected to EU server. His Ping is something like ~180ms.

The rotation does not get synced well/at all. The character is facing weird directions.

I'm just curious if this is because of the ping. Any insights on this?

Thanks! :-)