Photon Transform View Rotation Sync Issue
just a quick question here.
I use a photon transform view to sync players rotation over the network.
Now as long as the the ping of (let say) two players is quite low (<50) the rotation sync works as expected.
But I just tested the build with a friend from the US (I'm based in germany) and he connected to EU server. His Ping is something like ~180ms.
The rotation does not get synced well/at all. The character is facing weird directions.
I'm just curious if this is because of the ping. Any insights on this?