Bug: System.InvalidOperationException

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Hi. I'm having this bug after the game enter in background and try to reconnect again with the network Runner:

<color=#144078>[Fusion]</color> System.InvalidOperationException: Tried to read out of bounds, position: 0, reading: 1, capacity: 0

 at Fusion.Sockets.NetBitBuffer.Read (System.Int32 bits) [0x00000] in <00000000000000000000000000000000>:0 

 at Fusion.Simulation+StateReplicatorEventualConsistencyBase.ReadGlobals (Fusion.SimulationConnection sc, Fusion.SimulationGlobalState* globals, Fusion.Sockets.NetBitBuffer* buffer) [0x00000] in <00000000000000000000000000000000>:0 

 at Fusion.Simulation+StateReplicatorEventualConsistencyShared.RecvPacket (Fusion.Sockets.NetConnection* connection, Fusion.Sockets.NetBitBuffer* buffer) [0x00000] in <00000000000000000000000000000000>:0 

 at Fusion.Simulation.Fusion.Sockets.INetPeerGroupCallbacks.OnNotifyData (Fusion.Sockets.NetConnection* connection, Fusion.Sockets.NetBitBuffer* buffer) [0x00000] in <00000000000000000000000000000000>:0 

 at Fusion.Sockets.NetPeerGroup.HandlePacketNotifyData (Fusion.Sockets.NetPeerGroup* g, Fusion.Sockets.INetPeerGroupCallbacks cb, Fusion.Sockets.NetConnection* c, Fusion.Sockets.NetBitBuffer* b) [0x00000] in <00000000000000000000000000000000>:0 

 at Fusion.Sockets.NetPeerGroup.Receive (Fusion.Sockets.NetPeerGroup* g, Fusion.Sockets.INetPeerGroupCallbacks cb) [0x00000] in <00000000000000000000000000000000>:0 

 at Fusion.Simulation.NetworkRecv () [0x00000] in <00000000000000000000000000000000>:0 

 at Fusion.Simulation.Update (System.Double dt) [0x00000] in <00000000000000000000000000000000>:0 

 at Fusion.NetworkRunner.UpdateInternal (System.Double dt) [0x00000] in <00000000000000000000000000000000>:0 

 at Fusion.NetworkRunner.InvokeUpdate (System.Single delta) [0x00000] in <00000000000000000000000000000000>:0