Fusion 1.1.6: NPE on spawn prefab with same component

Why Fusion can throws NPE when I spawn prefab with attached same SkillComponent2? If I spawn prefab without same component NPE doesn't throw. It happens when Fusion gets instance from pool, but I don't know how it affected inside Fusion code.

And result can be different when durationSec and triggerSec have other values around 0f. First type throws NPE. Second type doesn't throw NPE, but FixedNetworkUpate is not calling. Third type is all OK, without errors.

Tested with Fusion 1.1.5 and 1.1.6

NullReferenceException: Object reference not set to an instance of an object.

Fusion.SimulationBehaviourUpdater.AddBehaviour (Fusion.SimulationBehaviour behaviour, System.Boolean skipFirstCall) (at Fusion/Fusion.Runtime/Components/SimulationBehaviourUpdater.cs:258)

Fusion.SimulationBehaviourUpdater.AddObject (Fusion.NetworkRunner runner, Fusion.NetworkObject obj, System.Boolean skipFirstcall) (at Fusion/Fusion.Runtime/Components/SimulationBehaviourUpdater.cs:212)

Fusion.NetworkRunner.InitializeNetworkObjectInstance (Fusion.NetworkObjectHeader* header, Fusion.NetworkObject instance, System.Nullable`1[T] inputAuthority, Fusion.NetworkRunner+AttachOptions options, System.Int32* interestGroups) (at Fusion/Fusion.Runtime/Runner/NetworkRunner.cs:2932)

Fusion.NetworkRunner.SpawnInternal (Fusion.NetworkPrefabId prefabId, System.Nullable`1[T] position, System.Nullable`1[T] rotation, System.Nullable`1[T] inputAuthority, System.Object onBeforeSpawned, System.Nullable`1[T] predictionKey, System.Boolean syncPhysics, Fusion.NetworkObject resumeNO) (at Fusion/Fusion.Runtime/Runner/NetworkRunner.cs:2632)

Fusion.NetworkRunner.Spawn (Fusion.NetworkPrefabId prefabId, System.Nullable`1[T] position, System.Nullable`1[T] rotation, System.Nullable`1[T] inputAuthority, Fusion.NetworkRunner+OnBeforeSpawned onBeforeSpawned, System.Nullable`1[T] predictionKey, System.Boolean syncPhysics, Fusion.NetworkObject resumeNO) (at Fusion/Fusion.Runtime/Runner/NetworkRunner.cs:1967)

Fusion.NetworkRunner.Spawn (Fusion.NetworkObject prefab, System.Nullable`1[T] position, System.Nullable`1[T] rotation, System.Nullable`1[T] inputAuthority, Fusion.NetworkRunner+OnBeforeSpawned onBeforeSpawned, System.Nullable`1[T] predictionKey, System.Boolean syncPhysics) (at Fusion/Fusion.Runtime/Runner/NetworkRunner.cs:1842)