Sync. an object with all clients.
Hey, I'm new to Photon/Fusion and never had experience with Unity Multiplayer. To my question I want to activate a text when a Player joints a game.
I'm wondering, how to sync that with every player, so that every one can see that text.
In the moment, the text gets activated and gets assigned to a text variable of the player, but I can only see the text on the host/server side. Any tipps? Already tried network objects and photon view and rpc calls.