Where to trigger protected override IEnumerator SwitchScene() Callback? it wont trigger by deafult.
Answers
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Hi Sparasad,
I'm not sure I understood what you're looking for,
SwitchScene()
is a coroutine on the default scene manager.The scene loading is triggered when the Host/Server calls
Runner.SetActiveScene(sceneIndex)
.Can you elaborate a bit more on what you're trying to achieve?
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Isaac Augusto
Photon Fusion Team
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