OnRoomListUpdate and Server
When I connect to Cloud, player with different app version jointhe name lobby string won't actually in the same lobby.
In server, it seems players and rooms are all shown when players join the lobby with the same name.
are there some configs can be tweak? or we just have to use "LobbyName" + appVersion to distinguish from the client side?
self hosted does not provide this functionality out of the box. You need to use your own hack. I think there were here some hack from meep
here is his comment: https://forum.photonengine.com/discussion/comment/59326/#Comment_59326