Unable to reconnect to the photon server
I am using Unity as a library (Uaal) on iOS and Android.
In the native app, press the button to run Unity, It connects and disconnects in Unity.
And then I try to connect again, I cannot connect.
I cannot get a response from Photon Server
I want to know why. (Is there a recommended method of use provided by Photon with Uaal?)
Answers
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You could enable the SupportLogger and increase the logging level. At some point, the logs will contain something useful, I would guess.
Unity as a library should in theory not behave differently than if you build the full app. If it does, it might be worth a bug report to Unity.
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Thanks, @Tobias.
When I do "Applicaton.Unload" and go back to the native app, I think that Unity doesn't shut down completely, memory in the static area is alive, and memory in the heap area is lost. This is because when I do DisConnect and the callback function runs, I load it, but when I try Connect again, I don't get callback to the request.
When the native app shuts down completely and runs Unity after running it again, it connects normally.
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Check the return value of Connect. It would be interesting to know if it attempts to connect.
As said: More logs might help to see how far the second connection attempt gets.
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